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How To
Cover of How To
How To
Absurd Scientific Advice for Common Real-World Problems
Borrow Borrow
AN INSTANT #1 NEW YORK TIMES BESTSELLER

“How To will make you laugh as you learn…With How To, you can't help but appreciate the glorious complexity of our universe and the amazing breadth of humanity's effort to comprehend it. If you want some lightweight edification, you won't go wrong with How To.”CNET

“[How To] has science and jokes in it, so 10/10 can recommend.” —Simone Giertz

The world's most entertaining and useless self-help guide from the brilliant mind behind the wildly popular webcomic xkcd, the bestsellers What If? and Thing Explainer, and What If? 2, coming September 13, 2022

For any task you might want to do, there's a right way, a wrong way, and a way so monumentally complex, excessive, and inadvisable that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole.
Bestselling author and cartoonist Randall Munroe explains how to predict the weather by analyzing the pixels of your Facebook photos. He teaches you how to tell if you're a baby boomer or a 90's kid by measuring the radioactivity of your teeth. He offers tips for taking a selfie with a telescope, crossing a river by boiling it, and powering your house by destroying the fabric of space-time. And if you want to get rid of the book once you're done with it, he walks you through your options for proper disposal, including dissolving it in the ocean, converting it to a vapor, using tectonic plates to subduct it into the Earth's mantle, or launching it into the Sun.
By exploring the most complicated ways to do simple tasks, Munroe doesn't just make things difficult for himself and his readers. As he did so brilliantly in What If?, Munroe invites us to explore the most absurd reaches of the possible. Full of clever infographics and fun illustrations, How To is a delightfully mind-bending way to better understand the science and technology underlying the things we do every day.
AN INSTANT #1 NEW YORK TIMES BESTSELLER

“How To will make you laugh as you learn…With How To, you can't help but appreciate the glorious complexity of our universe and the amazing breadth of humanity's effort to comprehend it. If you want some lightweight edification, you won't go wrong with How To.”CNET

“[How To] has science and jokes in it, so 10/10 can recommend.” —Simone Giertz

The world's most entertaining and useless self-help guide from the brilliant mind behind the wildly popular webcomic xkcd, the bestsellers What If? and Thing Explainer, and What If? 2, coming September 13, 2022

For any task you might want to do, there's a right way, a wrong way, and a way so monumentally complex, excessive, and inadvisable that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole.
Bestselling author and cartoonist Randall Munroe explains how to predict the weather by analyzing the pixels of your Facebook photos. He teaches you how to tell if you're a baby boomer or a 90's kid by measuring the radioactivity of your teeth. He offers tips for taking a selfie with a telescope, crossing a river by boiling it, and powering your house by destroying the fabric of space-time. And if you want to get rid of the book once you're done with it, he walks you through your options for proper disposal, including dissolving it in the ocean, converting it to a vapor, using tectonic plates to subduct it into the Earth's mantle, or launching it into the Sun.
By exploring the most complicated ways to do simple tasks, Munroe doesn't just make things difficult for himself and his readers. As he did so brilliantly in What If?, Munroe invites us to explore the most absurd reaches of the possible. Full of clever infographics and fun illustrations, How To is a delightfully mind-bending way to better understand the science and technology underlying the things we do every day.
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Excerpts-
  • From the book How to Catch a Drone
    A wedding-photography drone is buzzing around above you. You don’t know what it’s doing there and you want it to stop.

    Let’s suppose you have a garage full of sports equipment— baseballs, tennis rackets, lawn darts, you name it. Which sport’s projectiles would work best for hitting a drone? And who would make the best anti-drone guard? A baseball pitcher? A basketball player? A tennis player? A golfer? Someone else?

    There are a few factors to consider — accuracy, weight, range, and projectile size.

    One sport I couldn’t find good data on was tennis. I found some studies of tennis pro accuracy, but they involved hitting targets marked on the court, rather than in the air.

    So I reached out to Serena Williams.

    To my pleasant surprise, she was happy to help out. Her husband, Alexis, offered a sacrificial drone, a DJI Mavic Pro 2 with a broken camera. They headed out to her practice court to see how effective the world’s best tennis player would be at fending off a robot invasion.

    The few studies I could find suggested tennis players would score relatively low com- pared to athletes who threw projectiles— more like kickers than pitchers. My tentative guess was that a champion player would have an accuracy ratio around 50 when serving, and take 5–7 tries to hit a drone from 40 feet. (Would a tennis ball even knock down a drone? Maybe it would just ricochet off and cause the drone to wobble! I had so many questions.)

    Alexis flew the drone over the net and hovered there, while Serena served from the baseline.
    Her first serve went low. The second zipped past the drone to one side.

    The third serve scored a direct hit on one of the propellers. The drone spun, momentarily seemed like it might stay in the air, then flipped over and smashed into the court. Serena started laughing as Alexis walked over to investigate the crash site, where the drone lay on the court near several propeller fragments.

    I had expected a tennis pro would be able to hit the drone in five to seven tries; she got it in three.
Reviews-
  • Publisher's Weekly

    Starred review from June 17, 2019
    Munroe (Thing Explainer), a former NASA roboticist and creator of the popular webcomic xkcd, offers a witty, educational examination of “unusual approaches to common tasks, and... what would happen to you if you tried them.” Each chapter explores scientific problems with often Rube Goldbergian solutions; in “How to Cross a River,” one could freeze the river, but, due to the second law of thermodynamics, only with a device “fed by a river of gasoline... comparable in size to the river you want to freeze.” To fill a backyard pool, one could siphon H2O from a neighbor living at a higher elevation, buy a ton of bottled water (necessitating industrial plastic shredders to efficiently extract the liquid), or create one’s own water. The text is generously laced with dry humor (“Playing the piano isn’t very hard, in the sense that the keys are all easy to reach and they don’t take very much force to push down”), and Munroe’s comic stick-figure art is an added bonus. But apart from generating laughter, the book also manages to achieve his serious objective: to get his audience thinking “of ideas and then trying to decide whether they’re good or not.” Agent: Seth Fishman, Gernert Company.

  • Kirkus

    July 1, 2019
    Former NASA robotics scientist Munroe (Thing Explainer: Complicated Stuff in Simple Words, 2015, etc.), the genius behind the xkcd stick-figure webcomic, considers unlikely solutions to common problems. Say you want to have a pool party. You plan one before realizing that, as Munroe writes, "you can't shake the feeling that you're missing something." What you're missing is a sine qua non: a pool. So you decide whether to build an in-ground pool or an aboveground pool, et voilà--problem solved. But how to get water into it? You can use a giant industrial shredder to grind up huge piles of plastic water bottles, squeezing out enough to fill the pool in a couple of hours but also generating a mountain of plastic waste. You can siphon it from an uphill neighbor's pool using Archimedean principles. You can extract water from the air, as Matt Damon did in The Martian, maybe blowing yourself up in the process. And so forth. Munroe turns to a battery of juicy problems, some beyond improbable. How to jump really high? You can find a very tall mountain, maybe one that's "upwind from where the Olympics are being held," and catch a thermal updraft with a sailplane rig. How to make a friend? Use the principle of physics called the "mean free path," which will instruct you that "if you want to physically run into people, you'll have better luck in a packed football stadium than in the boreal forests of Canada." Of course, a physical collision may earn you an enemy, or someone who avoids you, at any rate. Munroe's madness has its method: His solutions tend to the daft and are definitely outside the box, but figuring out for yourself how to get something done, whether changing a light bulb or powering a house, "can be fun and informative and sometimes leads you to surprising places." An enjoyable treat for fans of logic puzzles, brain hacking, kaizen, mad science, and other forms of mental stimulation.

    COPYRIGHT(2019) Kirkus Reviews, ALL RIGHTS RESERVED.

  • Library Journal

    August 1, 2019

    Munroe (creator of the webcomic xkcd; What If?; Thing Explainer) creates another fun series of questions and answers that explore forces, properties, and natural phenomena through pop-culture scenarios. This professed book of "bad ideas" aims to encourage readers to reach for revolutionary ideas by considering unusual and fun approaches. Calculating how thick a wall of cheese would need to be to support an above-ground pool leads to a discussion of nuclear weapons testing and the engineering disaster that formed California's Salton Sea. There are instructions on how to ski, examine the friction of wax, limits of speed skiing, and the fastest way to make snow. Guest contributors, such as astronaut Chris Hadfield and tennis star Serena Williams, offer expertise on how to hit targets and make emergency landings. VERDICT With illustrated formulas that humorously explain the science behind Munroe's conjectures, this book is sure to entertain and educate thinkers from high school on up.--Catherine Lantz, Univ. of Illinois at Chicago Lib.

    Copyright 2019 Library Journal, LLC Used with permission.

  • Booklist

    August 1, 2019
    Munroe's latest collection of scientific miscellany, after Thing Explainer (2015), is, as he writes in the introduction, a book of bad ideas. To be fair, the ideas are not bad?chapters covering how to jump really high, cross a river, and charge a phone, for example, seem innocuously useful?it's the solutions that manage to push credulity while being completely scientifically sound. Peppered with Munroe's signature stick-figure drawings (well known to fans of his webcomic, xkcd), historical facts, and snarky footnotes, the book uses math and physics to follow the logical progression from how to throw a pool party to how thick a wall of cheese you will need to build a pool adequate for a pool party or, in an interview with astronaut Chris Hadfield, how to make an emergency landing on a ski jump. His boundless curiosity takes a surprisingly emotional turn in How to Make Friends, which quickly goes from the geometry of random collisions to the simple-yet-complicated truth behind human interaction. How To is a gleefully nerdy hypothetical instruction book for armchair scientists of all ages.(Reprinted with permission of Booklist, copyright 2019, American Library Association.)

  • Kirkus

    July 1, 2019
    Former NASA robotics scientist Munroe (Thing Explainer: Complicated Stuff in Simple Words, 2015, etc.), the genius behind the xkcd stick-figure webcomic, considers unlikely solutions to common problems. Say you want to have a pool party. You plan one before realizing that, as Munroe writes, "you can't shake the feeling that you're missing something." What you're missing is a sine qua non: a pool. So you decide whether to build an in-ground pool or an aboveground pool, et voil�--problem solved. But how to get water into it? You can use a giant industrial shredder to grind up huge piles of plastic water bottles, squeezing out enough to fill the pool in a couple of hours but also generating a mountain of plastic waste. You can siphon it from an uphill neighbor's pool using Archimedean principles. You can extract water from the air, as Matt Damon did in The Martian, maybe blowing yourself up in the process. And so forth. Munroe turns to a battery of juicy problems, some beyond improbable. How to jump really high? You can find a very tall mountain, maybe one that's "upwind from where the Olympics are being held," and catch a thermal updraft with a sailplane rig. How to make a friend? Use the principle of physics called the "mean free path," which will instruct you that "if you want to physically run into people, you'll have better luck in a packed football stadium than in the boreal forests of Canada." Of course, a physical collision may earn you an enemy, or someone who avoids you, at any rate. Munroe's madness has its method: His solutions tend to the daft and are definitely outside the box, but figuring out for yourself how to get something done, whether changing a light bulb or powering a house, "can be fun and informative and sometimes leads you to surprising places." An enjoyable treat for fans of logic puzzles, brain hacking, kaizen, mad science, and other forms of mental stimulation.

    COPYRIGHT(2019) Kirkus Reviews, ALL RIGHTS RESERVED.

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How To
Absurd Scientific Advice for Common Real-World Problems
Randall Munroe
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